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Study reveals complex links between social media use and teen wellbeing
A study found young people who spend at least two hours a day on social media are more likely to experience depressive symptoms and poorer wellbeing. The study also found that the effects of social media on mental health vary depending on the age of the user.
Kids on social media more than two hours a day at higher risk of mental illness
A new study published in the Medical Journal of Australia found that adolescents who spend more than two hours per day on social media are at a higher risk of developing mental health problems, particularly those aged 12 to 13. The study suggests that younger adolescents are particularly vulnerable to the potential harms of social media, highlighting the need for continued support for older adolescents and holding social media platforms accountable. The study also found that the new law restricting access to social media for under 16s in Australia has influenced parents’ views and practices around their children’s social media use.
Artists are making ‘anti-slop’ to rebel against AI: ‘It’s been rammed down our throats’
The Guardian highlights the growing trend of artists and creatives rejecting AI-generated content in favour of a more handmade aesthetic. The article highlights the work of photographer and designer Michael Schmelling, who uses a crude, scribbly, doodle-in-the-margins-of-a-high-school-notebook style in his work.
Psychologist sounds alarm over looksmaxxing and 'out-mogging'
The "looksmaxxing" trend, which encourages young men to enhance their appearance using extreme methods, has a negative impact on young men's mental health, particularly their self-esteem and self-acceptance.
Do you find yourself aimlessly scrolling? You're not alone
A new report reveals that UK adults spend an average of four hours daily on their phones, with 36% of this time being unintentional. While many are aware of screen time control tools, they struggle to use them effectively. Experts suggest that recognising our phone habits is crucial for managing them, and that tech companies should be held accountable for the immersive nature of their products.
‘You can be made a laughing stock to millions’: can gen Z escape the fear of being cringe?
The fear of being perceived as “cringe” as a significant source of anxiety for Gen Z, this fear can prevent young people from expressing themselves freely and exploring their interests. The article suggests that embracing cringe can be liberating, allowing individuals to be themselves without fear of judgment
Tired of streaming? Film and music enthusiasts turn to physical media
The resurgence of physical media—particularly DVDs and vinyl—among young people highlights the appeal of owning physical media, including the ability to curate a collection and experience a more immersive viewing experience.
How to actually reduce your screen time: 12 simple, realistic tips to stop doomscrolling
Experts offer practical tips to reduce screen time and combat phone addiction. These include tracking phone usage, scheduling screen-free time, changing lockscreens, and cutting notifications. Other strategies involve making screens less engaging, keeping phones out of reach, and using apps designed to discourage excessive use
Our tech overlords are planning for conscious AI to conquer the cosmos. What could go wrong? | Eduardo Porter
Tech elites, driven by a belief in transcending humanity through AI, are pursuing a “transhuman” future. This vision, fuelled by a desire for immortality and cosmic power, involves merging human consciousness with AI and potentially uploading it to digital substrates. While seemingly fantastical, this belief system, rooted in effective altruism and longtermism, justifies prioritising AI development over present-day human needs.
Screentime swaps: how to quit doomscrolling without quitting your phone
Hannah Coates argues that digital wellbeing depends less on screen time itself than on purpose and control. Compulsive doomscrolling can leave users disengaged and dissatisfied, while intentional activities may support wellbeing. Drawing on expert advice, Coates recommends replacing passive scrolling with active screen use, such as gaming for pleasure, word puzzles, meaningful social connection, digital creativity and structured learning. The key distinction is whether technology helps users play, connect, create and learn, or simply consumes their attention.
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