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With the end of physical media in sight, gamers have had enough
An increasing tension between players and publishers about ownership of titles could lead to a divestment from the system the big companies are trying to enforce At the time of press, there is a well-publicised protest taking place in the video games community. PlayStation 5 owners are being encouraged to log off from their consoles between 23 and 30 August – no playing games, no downloading new titles. The motivating factor is Sony’s decision to cease physical game disc production from January 2028.
Glitched into empty space: why video games are obsessed with the Backrooms
The horror movie sensation of 2026 has its roots in gaming’s discovery of ‘noclip’ – and the hidden virtual realms that could be opened up inside games. Developers explain how everyone got lost in these liminal spaces It starts on 4chan, in a May 2019 thread entitled “unsettling images”.
The rise of cosy gaming: is this the closest many young people will get to home ownership?
The Guardian describes the rise of "cosy gaming", a genre of video games that focus on relaxing and low-stakes gameplay. The article highlights the popularity of cosy games that involve home-owning and renovation, providing players with a sense of control and satisfaction.
How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica
Ars Technica brings you back to Striking Distance Studios with Dead Space creator Glen Schofield and his team as they work on designing the dynamic, immersive, and precisely timed audio components of their upcoming release 'The Callisto Protocol.'
‘Seeking connection’: the video game where players stopped shooting and started talking
In the video game Arc Raiders, set in a post-apocalyptic world, players are unexpectedly choosing to cooperate rather than engage in player-versus-player combat. This phenomenon, where players team up to fight AI enemies and even hold social events, has intrigued game developers and psychologists. The game’s design, with its emphasis on proximity chat and shared challenges, encourages cooperation and has led to unexpected player behaviour, prompting developers to adjust the game’s difficulty.
Why I’m embracing the latest uncool thing in gaming
The term “unc” (short for uncle) is used by Gen Z to describe older gamers who prefer slower-paced shooters and narrative games. Keys MacDonald argues that the gaming industry should cater to all generations, including the wealthier, time-poor “unc” demographic. With the average gamer age increasing, the author suggests that it’s okay to create games specifically for older players.
Power-washing, pool-cleaning and mowing: Why millions are playing games about mundane jobs
Mundane job simulators, like PowerWash Simulator and Lawn Mowing Simulator, are gaining popularity for their relaxing and repetitive gameplay. These games offer a sense of accomplishment and stress relief, appealing to players seeking a low-pressure gaming experience. The genre’s soothing nature has even been linked to positive mental health benefits, making it a unique and valuable addition to the gaming landscape.
Resident Evil at 30: how Capcom’s horror opus has survived and thrived
Resident Evil, a horror video game franchise, has thrived for 30 years due to its unique blend of vulnerability and power, drawing inspiration from horror classics like Sweet Home, Alien, and The Texas Chainsaw Massacre. The series’ success lies in its ability to adapt and reinvent itself, incorporating various horror genres and societal anxieties, while maintaining a core cast of characters and a consistent narrative. Its accessible gameplay, pacing, and structure, combined with its ability to tap into players’ fears, have solidified Resident Evil’s place as a beloved and enduring horror franchise.
Inside the secret psychology of horror games – and why we can’t help pushing play
The article describes the psychology behind horror games and why they are so effective. The article highlights the importance of sound design in creating tension and fear. It also emphasizes the role of the human element in horror games, exploring themes of humanity and the unknown.
Hear what Horizon Zero Dawn actor Ashly Burch thinks about Sony AI taking her job
Ashly Burch, the voice of Aloy in Horizon Zero Dawn, has voiced strong concerns over a leaked Sony AI experiment replacing human actors. While Horizon developer Guerilla assured her the AI demo isn’t in development, Burch fears for the future of game performance as an art form.
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